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plugin-card-fusion

MYTH_CGC_Fusion will allow you to create a system where Cards can be fused together automatically into new cards as long as they're all in the same zone.

Whenever a zone's contents are changed, the game will check if it contains cards that can be fused, and if so it will fuse them. Cards that will be fused together will go to the Fusion Zone, a temporary zone like the Temp Zone in the CoreEngine. The Fusion Zone can be configured through plugin parameters. Once the cards arrive at the Fusion Zone, they will be replaced with the newly fused card which will then return to the zone of origin.

Card Fusion will take priority over Card Action execution, pausing the active CA list until the fusion resolves. Similarly, the player cannot make inputs until the fusion is done.

Current Version: 1.0.0

Card Passives

Place the following inside the Card Passives of the Skill you want cards to be fused into - the result of the fusion.

[zoneName] Fusion Recipe: X, Y, Z, A, B...
Replace [zoneName] with the name of a Zone

Replace X, Y, etc with skill IDs.

When the specified zone contains cards of the specified IDs, a Card Fusion will take place that removes those cards from the zone and replaces them with this card.

Hand Fusion Recipe: 4, 4, 4

The above will make the game check if the Hand contains 3 copies of a card with the skill ID 4, and if it does those three cards will be fused into the card that contains this Card Passive.

Discard Fusion Recipe: 5, 7, 9, 10, 11

The above will require that 5 different, specific cards are in the Discard, and if they are, they will fuse into the card that contains this Card Passive.

Note that a Card can have any number of Fusion Recipes, in any number of zones, including Extra Zones.

Yu-Gi-Oh Style Polymerization

Yu-Gi-Oh has a card which the player can use to select cards to fuse together. This mechanic can be recreated through clever use of the CoreEngine's extra zones parameters.

First, add an extra zone called Polymer. Then, have a Card with the following Card Actions:

Move 2 from Hand to Polymer
Move All from Polymer to Hand

This card will make the player select 2 cards to potentially fuse. If they can't fuse, they will return to the hand immediately. However, if they match IDs in any skill's Card Passive saying:

Polymer Fusion Recipe: X, Y

They will fuse before the Move All Card Action executes. Then the Move All CA will execute, moving the newly fused card into the hand.

plugin-card-fusion.txt · Last modified: 2024/06/09 14:30 by banerjeesw