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        <description>How Decks Work

Card Game Combat turns all Skills in the Database into cards, and turns the player’s Skill Selection into a Hand. An Actor&#039;s Deck is composed of all the Skills they have learned. Any time an Actor learns a Skill, they add that skill’s Card to their Deck. Likewise, whenever they</description>
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This page covers the new UI Elements that are added to the Battle Screen by IsiahCardGameCombat.


Card Hand

This is the fan of Cards in the Hand of the active Actor.



 Hand Y Coordinate  The y coordinate for the card hand to be in battle. Generally recommend the bottom of the screen.</description>
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Card Actions are effects that can happen at the start of a battle, at the start of a turn, or when you play a Card or use an Item. These effects can be used in sequence to create more versatile effects.

In place of a number in all Card Actions, you can also use \V[x] to use a Game Variable, just like with message boxes.
Example:</description>
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The Card Library is alters the Skill Menu to show the Deck of Cards each Actor has. It comes in two modes: Simple View and Regular View.
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Anatomy of a Card

Each Card is composed of a number of layers of Bitmaps which are drawn to screen in the following sequence:


Card Base Serves as the bottom-most layer which is used to determine the Card&#039;s shape and background. You can provide images of any dimensions to make up the Card Base, however, keep in mind how much screen space the Hand has in your game.</description>
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        <description>Card Passives

Card Passives work similar to Actions, but rather than executing when the card is played, they affect the properties of the card in various other ways.

Just like Card Actions, Card Passives can be added to a Skill notetag in a similar format. Unlike Actions, however, they cannot be added to items.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>Card Types

If you add the MYTH_CGC_CardTypes plugin to your project, you can specify one or more custom Types to each Card which give you access to a whole host of features that could be useful for a card game.

Defining Types

You can define Types in the plugin parameters of</description>
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        <dc:date>2024-10-26T21:13:25+00:00</dc:date>
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These are step by step instructions of how to manually set up Card Game Combat in your RPG Maker Game Project. If you would like to skip ahead to a working project, we would recommend downloading the Blank Templates instead which already have these folders set up for you.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-03-29T12:04:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>commands</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=commands&amp;rev=1680084244&amp;do=diff</link>
        <description>Plugin Commands</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-01-27T23:04:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=damage-formula&amp;rev=1738015486&amp;do=diff</link>
        <description>Damage Formula

Using MYTH_CGC_CoreEngine in your project adds these new variables are available to the damage calculation formula:
  handSize   The amount of cards currently in the hand of the user of the skill/card. That number excludes the card being used.   discardSize</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-01-03T07:07:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faq</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=faq&amp;rev=1672726074&amp;do=diff</link>
        <description>FAQ (Frequently Asked Questions)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T10:56:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legacy-dir</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=legacy-dir&amp;rev=1711101407&amp;do=diff</link>
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	*  Extra Buttons
	*  Conditional Card Actions
	*  Card Selection UI</description>
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    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-block-generate-beta&amp;rev=1765830695&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:31:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-block-generate-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-block-generate-beta&amp;rev=1765830695&amp;do=diff</link>
        <description>MYTH_BlockGenerate is a utility plugin which simulates Block in the style of deckbuilders like Slay the Spire. Block is a defensive resource that can be accumulated by playing cards or having certain items equipped. When damage is dealt to the Actor, Block is deducted first before Health.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-block-generate&amp;rev=1756225303&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-26T18:21:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-block-generate</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-block-generate&amp;rev=1756225303&amp;do=diff</link>
        <description>MYTH_BlockGenerate is a utility plugin which simulates Block in the style of deckbuilders like Slay the Spire. Block is a defensive resource that can be accumulated by playing cards or having certain items equipped. When damage is dealt to the Actor, Block is deducted first before Health.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-action-pack-1-beta&amp;rev=1765830606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:30:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-action-pack-1-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-action-pack-1-beta&amp;rev=1765830606&amp;do=diff</link>
        <description>MYTH_CGC_ActionPack1 is a plugin adds several new Card Actions (CAs) which involve the Card Selection Window.

Current Version: 1.2.2

Selection CAs open the Selection Window and have the player select cards.

Movement CAs perform an action involving the cards selected in the Selection CA.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T22:53:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-action-pack-1</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-action-pack-1&amp;rev=1751576038&amp;do=diff</link>
        <description>MYTH_CGC_ActionPack1 is a plugin adds several new Card Actions (CAs) which involve the Card Selection Window.

Current Version: 1.2.0

Selection CAs open the Selection Window and have the player select cards.

Movement CAs perform an action involving the cards selected in the Selection CA.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-action-pack-2&amp;rev=1751576067&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T22:54:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-action-pack-2</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-action-pack-2&amp;rev=1751576067&amp;do=diff</link>
        <description>MYTH_CGC_ActionPack2 is a plugin that adds new Card Actions, Passives and the new Modifier keywords.

Current Version: 1.0.2

This plugin is currently Patreon Only.

Card Actions
  Card Action Syntax   Description    
Shuffle zoneName
 Replace &#039;zoneName&#039; with a zone. This will shuffle the specified zone.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-collection&amp;rev=1750123223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-17T03:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-collection</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-collection&amp;rev=1750123223&amp;do=diff</link>
        <description>This plugin adds a Card Collection option to the Menu, which shows all of the Cards that have been collected across the current save file. If an actor learns a skill or gains a Card through equipment or states, that card will appear in the Collection even after that Card has been removed from that actor.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-fusion-beta&amp;rev=1765838614&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T23:43:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-fusion-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-fusion-beta&amp;rev=1765838614&amp;do=diff</link>
        <description>MYTH_CGC_Fusion will allow you to create a system where Cards can be combined into new cards.

There are two card-combinations inside this plugin:

	*  Fusion
	*  Sleights

Current Version: 2.0.0

Fusion

Fusion is the automatic system of card combination.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-fusion&amp;rev=1768320258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-13T17:04:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-fusion</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-fusion&amp;rev=1768320258&amp;do=diff</link>
        <description>MYTH_CGC_Fusion will allow you to create a system where Cards can be combined into new cards.

There are two card-combinations inside this plugin:

	*  Fusion
	*  Sleights

Current Version: 2.0.0

Fusion

Fusion is the automatic system of card combination.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-layers&amp;rev=1751056894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-27T22:41:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-layers</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-layers&amp;rev=1751056894&amp;do=diff</link>
        <description>This page is a work in progress, and will be updating periodically.

This plugin allows you to control the appearance of cards through a layer system. This allows the addition of Layers and Badges.

Layers are image components that have a Priority value which determines the order in which they appear, with the lowest value being the farthest back and the highest being the farthest in front. Default Layers have the following Priorities:</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-select-old&amp;rev=1711101421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T10:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-select-old</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-select-old&amp;rev=1711101421&amp;do=diff</link>
        <description>Card Selection UI

This plugin allows you to scroll over to your deck/discard pile and look at what cards they contain. The deck&#039;s cards are shown in Database order and not the order they are in the deck, while the discard&#039;s cards are shown in the order they were discarded.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-shop-beta&amp;rev=1765831400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:43:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-shop-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-shop-beta&amp;rev=1765831400&amp;do=diff</link>
        <description>This plugin adds a Card Shop scene, a new menu for purchasing and selling cards. The Card Shop can be opened through the following:

	*  On a Map Event or Common Event, use Comments to add notetags to specify the contents of the shop, and whether the player can Buy, Sell, or Remove cards.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-shop&amp;rev=1752524298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-14T22:18:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-shop</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-shop&amp;rev=1752524298&amp;do=diff</link>
        <description>This plugin adds a Card Shop scene, a new menu for purchasing and selling cards. The Card Shop can be opened through the following:

	*  On a Map Event or Common Event, use Comments to add notetags to specify the contents of the shop, and whether the player can Buy, Sell, or Remove cards.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-summons-beta&amp;rev=1765834156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T22:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-summons-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-summons-beta&amp;rev=1765834156&amp;do=diff</link>
        <description>This plugin adds a new Zone to battles called the Field, and with it come several new features.

Quick Terminology Reference

CardSummonsCore adds a significant amount of new mechanics to CGC. Similar to how the Core Engine has its own vocabulary including Card Actions and Zones which refer to specific things, Card Summons has several more which are detailed below. Each one will have a detailed breakdown, but here is a quick reference.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-summons&amp;rev=1751056617&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-27T22:36:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-summons</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-summons&amp;rev=1751056617&amp;do=diff</link>
        <description>This plugin adds a new Zone to battles called the Field, and with it come several new features.

Quick Terminology Reference

CardSummonsCore adds a significant amount of new mechanics to CGC. Similar to how the Core Engine has its own vocabulary including Card Actions and Zones which refer to specific things, Card Summons has several more which are detailed below. Each one will have a detailed breakdown, but here is a quick reference.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-types-beta&amp;rev=1765830929&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:35:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-types-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-types-beta&amp;rev=1765830929&amp;do=diff</link>
        <description>MYTH_CGC_CardTypes is a plugin allows you to add one or more card types to each Skill.

First, define the Type using the plugin parameter. When defining a type, all parameters other than the Name affect how it&#039;s drawn on the card.

Then, use skill notetags to give a skill the Card Type you created. The spelling and capitalization must be exactly the same, so watch out for typos.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-types&amp;rev=1751576548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T23:02:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-card-types</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-card-types&amp;rev=1751576548&amp;do=diff</link>
        <description>MYTH_CGC_CardTypes is a plugin allows you to add one or more card types to each Skill.

First, define the Type using the plugin parameter. When defining a type, all parameters other than the Name affect how it&#039;s drawn on the card.

Then, use skill notetags to give a skill the Card Type you created. The spelling and capitalization must be exactly the same, so watch out for typos.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-clibplus&amp;rev=1749837777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-13T20:02:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-clibplus</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-clibplus&amp;rev=1749837777&amp;do=diff</link>
        <description>An extension to MYTH_CGC_CoreEngine that adds more options to the appearance of the Card Library.

Current version: v1.3.0




Parameters


 Horizontal Card Library  If set to OFF, will layout cards vertically instead of horizontally.  Hide Status in Library  If ON, the Status Window will not be shown, and the Card Type Window will become horizontal, saving more vertical space for the cards themselves.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-cond-act-old&amp;rev=1711098377&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T10:06:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-cond-act-old</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-cond-act-old&amp;rev=1711098377&amp;do=diff</link>
        <description>Conditional Card Actions

This plugin allows you to skip or jump between Card Actions using If statements and Labels.



Card Actions
  if [expression]   This will evaluate the expression, and if it&#039;s true, it will execute the next Card Action. If false, it will skip that action.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-core-beta&amp;rev=1765829468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:11:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-core-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-core-beta&amp;rev=1765829468&amp;do=diff</link>
        <description>MYTH_CGC_CoreEngine is the Core Engine plugin for RPG Maker MV &amp; MZ that converts Skills into Cards and changes the battle system to utilize them similar to roguelike deckbuilder games.

This plugin is required for all other CGC Plugins to work. It can function standalone but the supporting plugins add features that greatly improve the experience of making and playing card games. You can find this plugin as part of the</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-core-full-history&amp;rev=1751576360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T22:59:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-core-full-history</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-core-full-history&amp;rev=1751576360&amp;do=diff</link>
        <description>Core Engine Full Version History


**v1.6.4**
- Fixed niche crash involving the lack of Card Target Actions.
- Fixed bug with message warning for moving to an unknown zone.
- Forced actions are now either better or worse.
- Fix for Card Summons that makes Start of Turn Field work for the enemy without taking up their actions.
- Fixed bug that would cause auto battlers to play Start of Battle/Start of Turn Card Actions.
- The Hand Zone&#039;s Targeting Offset is now a struct and the X component works …</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-core&amp;rev=1751576401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T23:00:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-core</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-core&amp;rev=1751576401&amp;do=diff</link>
        <description>MYTH_CGC_CoreEngine is the Core Engine plugin for RPG Maker MV &amp; MZ that converts Skills into Cards and changes the battle system to utilize them similar to roguelike deckbuilder games.

This plugin is required for all other CGC Plugins to work. It can function standalone but the supporting plugins add features that greatly improve the experience of making and playing card games. You can find this plugin as part of the</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-cpfx&amp;rev=1750123423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-17T03:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-cpfx</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-cpfx&amp;rev=1750123423&amp;do=diff</link>
        <description>This plugin causes particles to spawn as part of a card&#039;s removal animation. If the animation is set to Burn, particles will be spawned randomly at the part of the card that is being burned. If set to Fade, particles will be spawned randomly anywhere inside the bounds of the card.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-deck-edit-beta&amp;rev=1765834437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T22:33:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-deck-edit-beta</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-deck-edit-beta&amp;rev=1765834437&amp;do=diff</link>
        <description>Ordinarily, every card an actor collects goes into battle with them. This plugin adds an extra menu the player can use to take cards they&#039;ve collected in their Library and create Decks with them, equip a deck, and use that deck going into battle.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-deck-edit&amp;rev=1749771494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-13T01:38:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-deck-edit</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-deck-edit&amp;rev=1749771494&amp;do=diff</link>
        <description>Ordinarily, every card an actor collects goes into battle with them. This plugin adds an extra menu the player can use to take cards they&#039;ve collected in their Library and create Decks with them, equip a deck, and use that deck going into battle.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-equip-cards&amp;rev=1751576855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T23:07:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-equip-cards</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-equip-cards&amp;rev=1751576855&amp;do=diff</link>
        <description>MYTH_CGC_EquipCards is a plugin allows you to use equipment and states to manipulate an actor&#039;s deck.

Current Version: 1.0.6



Notetags
  Notetag Syntax    Database Usage    Description    
&lt;Add Card X&gt;
  Weapons, Armors, States   When an actor equips a weapon or armor with this tag, this skill will be shuffled into their deck. When they are given a state with this tag, the skill will be added to the top of their deck.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-ex-buttons-old&amp;rev=1711097740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T09:55:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-ex-buttons-old</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-ex-buttons-old&amp;rev=1711097740&amp;do=diff</link>
        <description>Extra Buttons Plugin

This plugin allows you to add one or multiple buttons which can execute skills. 


Parameters



Each Button requires a skill ID that determines the skill that executes when the player presses the button. In addition the button needs an</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-help-box-control&amp;rev=1765831046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:37:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-help-box-control</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-help-box-control&amp;rev=1765831046&amp;do=diff</link>
        <description>MYTH_CGC_HelpBoxControl is a plugin allows you to change the Help Window into a moving Tooltip that
follows the currently selected Card in Hand. You can alter the dimensions of the Help Window to suit your game&#039;s needs. You can set an Anchor Point on screen where the Help Window will go to when not moving around or being offset by another feature. You can change the alignment of the Window relative to the current Card (placing it on Top, to the Left/Right, or on the Bottom).</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-icv&amp;rev=1751576148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T22:55:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-icv</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-icv&amp;rev=1751576148&amp;do=diff</link>
        <description>MYTH_CGC_IndependentCardVariables is a plugin gives cards a new array of variables called Var, which can be accessed through code (for damage formulas and the like) and can also be used in place of numbers in other Card Actions.

Var can contain as many variables within it that you need. To access them in card actions, use</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-party-ui-a&amp;rev=1751576929&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T23:08:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-party-ui-a</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-party-ui-a&amp;rev=1751576929&amp;do=diff</link>
        <description>MYTH_CGC_PartyUI_TypeA is a plugin that creates 2 different Status Windows in the battle scene:

1. The Party Status Window.
This is the window that appears in the top-right corner, which shows the party&#039;s health.

2. The Actor Status Window.
This is the window that appears at the bottom-left corner, which shows only the current actor&#039;s status but shows all their information.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-show-card&amp;rev=1738019872&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-28T00:17:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-show-card</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-show-card&amp;rev=1738019872&amp;do=diff</link>
        <description>MYTH_CGC_ShowCard is plugin lets you display Cards on the Map. Useful for showing Rewards or changes to made to Deck.

Current Version: Deprecated. Currently incorporated into the Core Engine.



Plugin Commands
  Command Syntax    Event Usage    Description</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-text-plus&amp;rev=1749771625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-13T01:40:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-text-plus</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-text-plus&amp;rev=1749771625&amp;do=diff</link>
        <description>MYTH_CGC_TextFormatPlus is a plugin overhauls how text is drawn onto cards.

Current Version: 1.2.2



Card descriptions now word-wrap automatically, and for that matter, so do names! You can use &#039;\n&#039;, &#039;\BR&#039;, or &#039;&lt;br&gt;&#039; to manually linebreak, but you can also still hit enter in a description box (as long as there&#039;s room) to linebreak.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-turn-start&amp;rev=1750123510&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-17T03:25:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plugin-turn-start</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=plugin-turn-start&amp;rev=1750123510&amp;do=diff</link>
        <description>With this plugin, you can use notetags to give actors unique Start of Turn Card Actions. In addition to the actions specified in the Start of Turn and Start of Battle notetags in the core plugin, notetags will add more Card Actions on top of that.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=start&amp;rev=1733970169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-12T03:22:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=start&amp;rev=1733970169&amp;do=diff</link>
        <description>Card Game Combat is a plugin suite developed by MythAtelier for use in RPG Maker MV/MZ to allow for combat gameplay similar to that seen in roguelike deckbuilders such as Slay the Spire to work using the engines&#039; existing Skill system. This Documentation Wiki covers what you need to know to get the plugin working and how to use its various features to create your own game projects.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=tag-gloss&amp;rev=1750123706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-17T03:28:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tag-gloss</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=tag-gloss&amp;rev=1750123706&amp;do=diff</link>
        <description>User Glossary

Commands

Core Engine

The list of Plugin Commands available in the Core Plugin are as follows:
  Command Syntax    Event Usage    Description   
DisableCardBattle
  Map Only   Reverts the Battle System to RPG Maker Defaults.  
EnableCardBattle
  Map Only</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=terms-of-use&amp;rev=1680152847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-30T07:07:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terms-of-use</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=terms-of-use&amp;rev=1680152847&amp;do=diff</link>
        <description>Terms of Use

Card Game Combat is a plugin for RPG Maker MV/MZ developed by Isiah Brighton and published by MythAtelier, LLC. The following rules serve as the Terms of Use for this plugin:

For All Users:

A valid purchased copy of the Card Game Combat plugin can be used with both free and commercial RPG Maker games. Valid copies of the Card Game Combat plugin are those purchased from platforms like itch.io where MythAtelier, LLC has a storefront that sells the plugin. If you include Card Game C…</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=tip-n-tricks&amp;rev=1680079763&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-29T10:49:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tip-n-tricks</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=tip-n-tricks&amp;rev=1680079763&amp;do=diff</link>
        <description>Tips &amp; Tricks

This page collects information that designers can use to replicate features seen in other card games. If you would like to request a particular feature to make a Tip &amp; Tricks page on, post in the Tips &amp; Tricks - Request thread of the Discord.</description>
    </item>
    <item rdf:about="https://card-game-combat-help.alwaysdata.net/doku.php?id=zones&amp;rev=1751576730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-03T23:05:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zones</title>
        <link>https://card-game-combat-help.alwaysdata.net/doku.php?id=zones&amp;rev=1751576730&amp;do=diff</link>
        <description>Zones Overview

This page covers the new UI Elements that are added to the Battle Screen by MYTH_CGC_CoreEngine.

A Zone is a place that cards can move to/from during combat. There are 3 default Zones that all projects must have. There is overlap in their behavior, but each one works slightly differently.</description>
    </item>
</rdf:RDF>
