Tips & Tricks

This page collects information that designers can use to replicate features seen in other card games. If you would like to request a particular feature to make a Tip & Tricks page on, post in the Tips & Tricks - Request thread of the Discord.

Feature Page Image Description
Block Generation Defend from Slay the Spire Generating Block is a pretty big part of a lot of Slay the Spire-style deckbuilders. Here is how to set up a Block State in your project in a simple but scalable manner.
Variable Cost Cards Brute-Force-Hack from NetRunner Variable Cost Cards can be seen in both TCGs and Deckbuilders, playing these uses up a variable amount of resources or all resources to perform a scaling effect.
Kicker Effects Rite of Replication from MtG Kicker type effects are whenever you have a Base Cost to play the card, but if you have additional resources you can either amplify the base effect or perform an additional effect on top of what the card would normally do.
Discover Cards athletic Studies from Hearthstone Discover is a commonly used keyword in Hearthstone where at its most basic level the player is given a selection of 3 cards to pick from and the one chosen is added to your hand. Depending on the card, the pool of Cards that the selection is made of can vary.
Modal Effects Izzet Charm from MtG Modal type effects are whenever a card is composed of multiple smaller effects and the player must pick which one they want to trigger. Sometimes they can pick more than one of these small effects which can get pretty complicated to implement.
Trap Card Triggers Mirror Force from Yu-Gi-Oh Trap Cards are a popular mechanic in many cards but especially in Yu-Gi-Oh!. A Trap Card sits in your hand until the opponent triggers a condition on their turn, at which point you can play the card and perform its effect.