MYTH_CGC_PartyUI_TypeA is a plugin that creates 2 different Status Windows in the battle scene:
1. The Party Status Window. This is the window that appears in the top-right corner, which shows the party's health.
2. The Actor Status Window. This is the window that appears at the bottom-left corner, which shows only the current actor's status but shows all their information.
Current Version: 1.1.4
Please be aware that some plugin parameters that affect the battle UI are inside MYTH_CGC_CoreEngine. If you're looking for a parameter to change and it's not in this plugin, check that one.
| Party Status Window | |
|---|---|
| Show/Hide? | Shows Party Status Window if True. Hides if False. |
| Use Actor Portrait? | Shows Actor Portrait in Party Status Window if True. Hides if False. |
| XY Offset | The offset positions of the Party Status Window. Anchored to the top right of the screen. |
| Width | The width of the Party Status Window |
| Height | The height of the Party Status Window |
| Window Skin | The Window Skin. If this is left empty, it will use the default windowskin. |
| Actor Status Window | |
| Show/Hide? | Shows Actor Status Window if True. Hides if False. |
| Use Actor Portrait? | Shows Actor Portrait in Actor Status Window if True. Hides if False. |
| XY Offset | The offset positions of the Actor Status Window. Anchored to the top right of the screen. |
| Width | The width of the Actor Status Window |
| Height | The height of the Actor Status Window |
| Window Skin | The Window Skin. If this is left empty, it will use the default windowskin. |
**v1.1.4**
- Added Message Warning infrastructure.
**v1.1.3**
- Fixed bug where text would still be drawn if Display Card Icons was set to false.
- Updated for compatibility with MYTH_CGC_CardSummonsCore
- Fixed bug that would cut off gauges in MZ at higher resolutions.
- Fixed MZ bug with Window_BattleActor and Window_BattleEnemy that would cut off parts of their drawing areas at higher resolutions.
**v1.1.2**
- Fixed bug where hitting up on the hand would softlock if the Party Status Window was disabled.
**v1.1.1**
- Fixed bug where Battle Log and Help Windows got cut off
- Actor and Party Status Windows are on their own Window Layers now
- Fixed Actor Portraits so that they don't go out of bounds
- Fixed bug where Status Offset Windows wouldn't work
- Changed Actor Status UI Elements to better show States
- Fixed TP gauges in Actor and Party Status Window
- Changed Item Window height so it doesn't overlap with Party Status
- Added Winddow Skin params for Actor and Party Status Windows
**v1.1.0**
- Changed plugin name
- Changed "Micro Status Window" to "Party Status Window" for clarity
- Changed "Main Status Window" to "Actor Status Window" for clarity
- Fixed bug where Actor Status Window X Offset wouldn't work
- Restored Window Frames to MZ Windows, tinkered with Rect positions
**v1.0.6**
- Added in Plugin Parameters for Window Show/Hide, Actor Portrait, XY Offset, Width and Height for both windows.
- Changed MV UI presentation to have parity with MZ UI.
**v1.05**
- Updates with CGC 1.5.2 to fix some inconsistent window behavior.
- Log Window is now fixed to its vanilla position, its width is now based on the status window's width.
**v1.04** - Fixed crash when fleeing
**v1.03**
- Fixed potential softlock when discarding/removing.
- Fixed bug that would prevent Item Menu from opening.
**v1.02**
- Removed button order code for compatibility with 1.3.2
- Added functionality to look at other party members' hands.
**v1.01** - Fixed crash when removing actor from party mid-battle.
**v1.00** - Released plugin