zones
Differences
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zones [2024/09/10 01:13] – [Hand] isiahgames | zones [2025/07/03 23:05] (current) – [Temp Zone] isiahgames | ||
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The Hand behaves differently from every other Zone in that the Cards are spread out so the player can see them all at once. The parameters for the Hand are as follows: | The Hand behaves differently from every other Zone in that the Cards are spread out so the player can see them all at once. The parameters for the Hand are as follows: | ||
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+ | ^ **Hand Size and Shape** | ||
| **Center Coordinates** | A set of X/Y values that set the center of the hand. Recommend placing this in the center of RPGM's window width and at the bottom of the screen. | | | **Center Coordinates** | A set of X/Y values that set the center of the hand. Recommend placing this in the center of RPGM's window width and at the bottom of the screen. | | ||
- | | **Selected Card Y Offset** | The number of pixels the currently selected card will raise above the rest of the hand | | ||
- | | **Discarding Card Y Offset** | The number of pixels a card will be raised if it is chosen to be discarded. | | ||
- | | **Inactive Hand Y Offset** | The number of pixels all cards will be lowered if the player cannot currently select cards. | | ||
| **Max Hand Width** | The max horizontal space the hand can take up. | | | **Max Hand Width** | The max horizontal space the hand can take up. | | ||
| **Min Card Separation W** | The minimum space in pixels between cards until the max width would otherwise be reached. | | | **Min Card Separation W** | The minimum space in pixels between cards until the max width would otherwise be reached. | | ||
| **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | | **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | ||
| **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | | **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | ||
+ | ^ **Card Appearance** | ||
+ | | **Card Scale** | The scale cards will become as they move to this zone. | | ||
+ | | **Selected Card Scale** | The scale of the currently selected card. | | ||
+ | | **Selected Card Y Offset** | The number of pixels the currently selected card will raise above the rest of the hand | | ||
+ | | **Targeting Card Offset** | The X/Y Offset of the Card chosen while targeting enemies. Y axis is flipped to match other Hand parameters. | | ||
+ | | **Move Card to Target?** | If true, the card will move to the enemy' | ||
+ | | **Discarding Card Y Offset** | The number of pixels a card will be raised if it is chosen to be discarded. | | ||
+ | | **Inactive Hand Y Offset** | The number of pixels all cards will be lowered if the player cannot currently select cards. | | ||
+ | ^ **Hand Mechanics** | ||
| **Card Enter SFX** | The SE that will play when a Card enters the Hand. Leave blank for no SE. | | | **Card Enter SFX** | The SE that will play when a Card enters the Hand. Leave blank for no SE. | | ||
| **Card Enter SFX** | The SE that will play when a Card exits the Hand. Leave blank for no SE. | | | **Card Enter SFX** | The SE that will play when a Card exits the Hand. Leave blank for no SE. | | ||
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===== Zone Parameters ===== | ===== Zone Parameters ===== | ||
All Zones except for the Hand use the following parameters: | All Zones except for the Hand use the following parameters: | ||
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| **Name** | The name of the Zone. Case insensitive. For the Deck and Discard, it is strongly discouraged to change this value. || | | **Name** | The name of the Zone. Case insensitive. For the Deck and Discard, it is strongly discouraged to change this value. || | ||
| **Image Sheet** | The image sheet for the zone's appearance. This should be a single image file containing two images inside it. The left image should be how the Zone will appear normally. The right image should be how the Zone will appear while the player is highlighting it. || | | **Image Sheet** | The image sheet for the zone's appearance. This should be a single image file containing two images inside it. The left image should be how the Zone will appear normally. The right image should be how the Zone will appear while the player is highlighting it. || | ||
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| **Card Enter SFX** | The SE that will play when a Card enters this Zone. Leave blank for no SE. || | | **Card Enter SFX** | The SE that will play when a Card enters this Zone. Leave blank for no SE. || | ||
| **Card Enter SFX** | The SE that will play when a Card exits this Zone. Leave blank for no SE. || | | **Card Enter SFX** | The SE that will play when a Card exits this Zone. Leave blank for no SE. || | ||
- | | **Card Actions on Empty** | See [[plugin-core|Card Actions on Empty]] || | + | | **Card Actions on Empty** | See [[card-actions# |
===== Temp Zone ===== | ===== Temp Zone ===== | ||
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Its parameters are as follows: | Its parameters are as follows: | ||
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| **Zone Coordinates** | The X/Y coordinates of the Zone's image, and where all Cards will travel to on screen when they enter that Zone. | | | **Zone Coordinates** | The X/Y coordinates of the Zone's image, and where all Cards will travel to on screen when they enter that Zone. | | ||
| **Card Scale** | The scale Cards will become as they move to this Zone. Set this to a value less than 1 if you want cards to shrink as they approach the Zone, and greater than 1 if you want them to grow. | | | **Card Scale** | The scale Cards will become as they move to this Zone. Set this to a value less than 1 if you want cards to shrink as they approach the Zone, and greater than 1 if you want them to grow. | | ||
| **Skew** | This parameter contains X/Y values that can be used together to simulate isometric 3D rotation. Like Scale, Cards will change their skew to match this value when they enter this Zone. | | | **Skew** | This parameter contains X/Y values that can be used together to simulate isometric 3D rotation. Like Scale, Cards will change their skew to match this value when they enter this Zone. | | ||
| **Card Rotation** | Card Rotation is measured in degrees between -360 and 360. | | | **Card Rotation** | Card Rotation is measured in degrees between -360 and 360. | |
zones.1725923619.txt.gz · Last modified: 2024/09/10 01:13 by isiahgames