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zones [2024/02/01 01:04] isiahgameszones [2024/09/10 01:13] (current) – [Zone Parameters] isiahgames
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 | **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. |
 | **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. |
-| **Card Enter SFX** | The SE that will play when a Card enters the Hand. | +| **Card Enter SFX** | The SE that will play when a Card enters the Hand. Leave blank for no SE. | 
-| **Card Enter SFX** | The SE that will play when a Card exits the Hand. | +| **Card Enter SFX** | The SE that will play when a Card exits the Hand. Leave blank for no SE. | 
-| **Card Actions on Empty** | See [[plugin-core|Card Actions on Empty]] | +| **Card Actions on Empty** | See [[card-actions#card_actions_on_empty|Card Actions on Empty]] |
-| **Card Actions on Empty Trigger** | See [[plugin-core|Card Actions on Empty]] |+
  
 ===== Deck ===== ===== Deck =====
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 All Zones except for the Hand use the following parameters: All Zones except for the Hand use the following parameters:
  
-| **Deck Image** | An image file to represent the deckIt can be a card backor something more abstract. | +| **Name** | The name of the ZoneCase insensitive. For the Deck and Discardit is strongly discouraged to change this value|
-| **Deck X coordinate**\\ **Deck Y coordinate** | These represent the coordinates on the screen the deck image will appear. | +| **Image Sheet** | The image sheet for the zone's appearance. This should be a single image file containing two images inside it. The left image should be how the Zone will appear normally. The right image should be how the Zone will appear while the player is highlighting it|
-| **Deck card scale**\\ **Deck card rotation** | If the Deck Image is smaller than the card images, and appears to be at an angle, as in the above screenshot, then when cards are drawn they should be scaled down and angled as they appear below the Deck Image, then scale up and re-orient themselves as they move into the hand.\\ The effect is that cards appear the same size as the Deck Imagethen grow into their full sizeIt feels more like cards are being drawn from the deck that way.\\ Deck Card Scale is a number between 0 and 1 if the card should be smaller than its normal sizeand between 1 and 4 if it should be bigger.\\ \\ Deck Card Rotation is measured in degrees between -360 and 360. | +| **Zone Coordinates** | The X/Y coordinates of the Zone's image, and where all Cards will travel to on screen when they enter that Zone. || 
-| **Deck Amount Number Font Size** | The font size for the number representing how many cards are in the deck. | +| **Card Scale** | The scale Cards will become as they move to this ZoneSet this to a value less than 1 if you want cards to shrink as they approach the Zoneand greater than 1 if you want them to grow. || 
-| **Deck Number X Coord**\\ **Deck Number Y Coord** | The coordinates for the Deck Amount Number. This number is right-aligned, so 0, 0 represents the top right of the Deck Image. | +| **Skew** | This parameter contains X/Y values that can be used together to simulate isometric 3D rotationLike Scale, Cards will change their skew to match this value when they enter this Zone|| 
-  |+| **Card Rotation** | Card Rotation is measured in degrees between -360 and 360. |
 +| **Font Size** | The font size for the number representing how many Cards are in this Zone|
 +| **Amount Text Coordinates** | The X/Y coordinates for the text showing how many Cards are in the Zone. This number is right-aligned, so 0, 0 represents the top right of the Deck Image. |
 +**Show Cards?** | How Cards will be displayed inside the Zone. The options are:|| 
 +| ::: | **No** | Card Sprites will disappear once they reach the location of this Zone, to save computer resources. | 
 +| ::: | **Behind Image** | Card Sprites will be displayed behind the Zone image. | 
 +| ::: | **In Front** | Card Sprites will be placed on top of the Zone image. | 
 +| **Highlight Description** | The text the Help Window will display when this Zone is highlighted in battle. || 
 +| **Card Enter SFX** | The SE that will play when a Card enters this Zone. Leave blank for no SE. || 
 +| **Card Enter SFX** | The SE that will play when a Card exits this Zone. Leave blank for no SE. || 
 +| **Card Actions on Empty** | See [[card-actions#card_actions_on_empty|Card Actions on Empty]] ||
  
 +===== Temp Zone =====
 +The Temp Zone is not a Zone - Cards cannot be moved to it or from it manually, and it does not have any of the functionality of a Zone. However, it can be useful to think of it as a stripped-down Zone, since all of its parameters are also present for Zones.
 +
 +The Temp Zone is where Cards go to while they are in play - when a player uses a Card, it moves to the Temp Zone, its skill executes, its Card Actions execute, and then it moves on to the Discard. In that respect, the Temp Zone is less a Zone and more a physical location for a Card to be held temporarily while it is waiting for its effects to resolve.
 +
 +Its parameters are as follows:
 +| **Zone Coordinates** | The X/Y coordinates of the Zone's image, and where all Cards will travel to on screen when they enter that Zone. |
 +| **Card Scale** | The scale Cards will become as they move to this Zone. Set this to a value less than 1 if you want cards to shrink as they approach the Zone, and greater than 1 if you want them to grow. |
 +| **Skew** | This parameter contains X/Y values that can be used together to simulate isometric 3D rotation. Like Scale, Cards will change their skew to match this value when they enter this Zone. |
 +| **Card Rotation** | Card Rotation is measured in degrees between -360 and 360. |
zones.1706745869.txt.gz · Last modified: 2024/02/01 01:04 by isiahgames