zones
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zones [2024/02/01 01:04] – isiahgames | zones [2024/09/10 01:13] (current) – [Zone Parameters] isiahgames | ||
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| **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | | **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | ||
| **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | | **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | ||
- | | **Card Enter SFX** | The SE that will play when a Card enters the Hand. | | + | | **Card Enter SFX** | The SE that will play when a Card enters the Hand. Leave blank for no SE. | |
- | | **Card Enter SFX** | The SE that will play when a Card exits the Hand. | | + | | **Card Enter SFX** | The SE that will play when a Card exits the Hand. Leave blank for no SE. | |
- | | **Card Actions on Empty** | See [[plugin-core|Card Actions on Empty]] | | + | | **Card Actions on Empty** | See [[card-actions# |
- | | **Card Actions on Empty Trigger** | See [[plugin-core|Card Actions on Empty]] | | + | |
===== Deck ===== | ===== Deck ===== | ||
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All Zones except for the Hand use the following parameters: | All Zones except for the Hand use the following parameters: | ||
- | | **Deck Image** | An image file to represent | + | | **Name** | The name of the Zone. Case insensitive. For the Deck and Discard, it is strongly discouraged to change this value. || |
- | | **Deck X coordinate**\\ **Deck Y coordinate** | These represent | + | | **Image Sheet** | The image sheet for the zone's appearance. This should be a single image file containing two images inside it. The left image should be how the Zone will appear normally. The right image should be how the Zone will appear |
- | | **Deck card scale**\\ **Deck card rotation** | If the Deck Image is smaller than the card images, and appears | + | | **Zone Coordinates** | The X/Y coordinates of the Zone's image, and where all Cards will travel |
- | | **Deck Amount Number | + | | **Card Scale** | The scale Cards will become |
- | | **Deck Number X Coord**\\ **Deck Number Y Coord** | The coordinates for the Deck Amount Number. This number is right-aligned, | + | | **Skew** | This parameter contains X/Y values |
- | | | | | + | | **Card Rotation** | Card Rotation is measured in degrees between -360 and 360. || |
+ | | **Font Size** | The font size for the number representing how many Cards are in this Zone. || | ||
+ | | **Amount Text Coordinates** | The X/Y coordinates for the text showing how many Cards are in the Zone. This number is right-aligned, | ||
+ | | **Show Cards?** | How Cards will be displayed inside the Zone. The options are:|| | ||
+ | | ::: | **No** | Card Sprites will disappear once they reach the location of this Zone, to save computer resources. | | ||
+ | | ::: | **Behind Image** | Card Sprites will be displayed behind the Zone image. | | ||
+ | | ::: | **In Front** | Card Sprites will be placed on top of the Zone image. | | ||
+ | | **Highlight Description** | The text the Help Window will display when this Zone is highlighted in battle. || | ||
+ | | **Card Enter SFX** | The SE that will play when a Card enters this Zone. Leave blank for no SE. || | ||
+ | | **Card Enter SFX** | The SE that will play when a Card exits this Zone. Leave blank for no SE. || | ||
+ | | **Card Actions on Empty** | See [[card-actions# | ||
+ | ===== Temp Zone ===== | ||
+ | The Temp Zone is not a Zone - Cards cannot be moved to it or from it manually, and it does not have any of the functionality of a Zone. However, it can be useful to think of it as a stripped-down Zone, since all of its parameters are also present for Zones. | ||
+ | |||
+ | The Temp Zone is where Cards go to while they are in play - when a player uses a Card, it moves to the Temp Zone, its skill executes, its Card Actions execute, and then it moves on to the Discard. In that respect, the Temp Zone is less a Zone and more a physical location for a Card to be held temporarily while it is waiting for its effects to resolve. | ||
+ | |||
+ | Its parameters are as follows: | ||
+ | | **Zone Coordinates** | The X/Y coordinates of the Zone's image, and where all Cards will travel to on screen when they enter that Zone. | | ||
+ | | **Card Scale** | The scale Cards will become as they move to this Zone. Set this to a value less than 1 if you want cards to shrink as they approach the Zone, and greater than 1 if you want them to grow. | | ||
+ | | **Skew** | This parameter contains X/Y values that can be used together to simulate isometric 3D rotation. Like Scale, Cards will change their skew to match this value when they enter this Zone. | | ||
+ | | **Card Rotation** | Card Rotation is measured in degrees between -360 and 360. | |
zones.1706745869.txt.gz · Last modified: 2024/02/01 01:04 by isiahgames