zones
Differences
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zones [2024/09/10 01:13] – [Zone Parameters] isiahgames | zones [2025/06/12 01:49] (current) – [Hand] isiahgames | ||
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The Hand behaves differently from every other Zone in that the Cards are spread out so the player can see them all at once. The parameters for the Hand are as follows: | The Hand behaves differently from every other Zone in that the Cards are spread out so the player can see them all at once. The parameters for the Hand are as follows: | ||
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+ | ^ **Hand Size and Shape** ^^ | ||
| **Center Coordinates** | A set of X/Y values that set the center of the hand. Recommend placing this in the center of RPGM's window width and at the bottom of the screen. | | | **Center Coordinates** | A set of X/Y values that set the center of the hand. Recommend placing this in the center of RPGM's window width and at the bottom of the screen. | | ||
- | | **Selected Card Y Offset** | The number of pixels the currently selected card will raise above the rest of the hand | | ||
- | | **Discarding Card Y Offset** | The number of pixels a card will be raised if it is chosen to be discarded. | | ||
- | | **Inactive Hand Y Offset** | The number of pixels all cards will be lowered if the player cannot currently select cards. | | ||
| **Max Hand Width** | The max horizontal space the hand can take up. | | | **Max Hand Width** | The max horizontal space the hand can take up. | | ||
| **Min Card Separation W** | The minimum space in pixels between cards until the max width would otherwise be reached. | | | **Min Card Separation W** | The minimum space in pixels between cards until the max width would otherwise be reached. | | ||
| **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | | **Card Rotation Multiplier** | Cards will rotate the farther they are from the hand. This adds a multiplier to that amount to increase or decrease that rotation. | | ||
| **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | | **Card Height Multiplier** | Card height changes depending on their distance from the center of the hand. This adds a multiplier to that amount to increase or decrease that height. | | ||
+ | ^ **Card Appearance** ^^ | ||
+ | | **Card Scale** | The scale cards will become as they move to this zone. | | ||
+ | | **Selected Card Scale** | The scale of the currently selected card. | | ||
+ | | **Selected Card Y Offset** | The number of pixels the currently selected card will raise above the rest of the hand | | ||
+ | | **Move Card to Target?** | If true, the card will move to the enemy' | ||
+ | | **Targeting Card X Offset | The X Offset value when targeting an enemy with a Card. | | ||
+ | | **Targeting Card Y Offset | The number of pixels the card will raise above the rest of the hand when selecting enemies to target. | | ||
+ | | **Discarding Card Y Offset** | The number of pixels a card will be raised if it is chosen to be discarded. | | ||
+ | | **Inactive Hand Y Offset** | The number of pixels all cards will be lowered if the player cannot currently select cards. | | ||
+ | ^ **Hand Mechanics** ^^ | ||
| **Card Enter SFX** | The SE that will play when a Card enters the Hand. Leave blank for no SE. | | | **Card Enter SFX** | The SE that will play when a Card enters the Hand. Leave blank for no SE. | | ||
| **Card Enter SFX** | The SE that will play when a Card exits the Hand. Leave blank for no SE. | | | **Card Enter SFX** | The SE that will play when a Card exits the Hand. Leave blank for no SE. | |
zones.txt · Last modified: 2025/06/12 01:49 by isiahgames