User Tools

Site Tools


tag-gloss

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
tag-gloss [2024/03/24 05:40] – [Commands] banerjeeswtag-gloss [2024/03/24 05:41] (current) – [Script Calls] banerjeesw
Line 73: Line 73:
 Depending on where the Script Call is being called, the variable for [Actor] will be different based on the context. When you are using these Script Calls in Skills & Items (either as a Card Action Eval or YEP Action Sequence Eval), [Actor] can be **user** (if referring to the User) or **target** (if referring to Allies). When using these Script Calls in Troop & Common Events, you will need to grab a direct reference to the [Actor] such as **$gameParty.leader()** or **$gameParty.members()[1]** in order to make these Script Calls. Depending on where the Script Call is being called, the variable for [Actor] will be different based on the context. When you are using these Script Calls in Skills & Items (either as a Card Action Eval or YEP Action Sequence Eval), [Actor] can be **user** (if referring to the User) or **target** (if referring to Allies). When using these Script Calls in Troop & Common Events, you will need to grab a direct reference to the [Actor] such as **$gameParty.leader()** or **$gameParty.members()[1]** in order to make these Script Calls.
  
-**Note**: Trying to do Card Action Script Calls on Enemies will at the best of times have no effect and other times crash the game. This is because Enemies don't use Cards or have Decks (as of v1.5.of IsiahCardGameCombat)+**Note**: Trying to do Card Action Script Calls on Enemies will at the best of times have no effect and other times crash the game. This is because Enemies don't use Cards or have Decks (as of v1.6.of MYTH_CGC_CoreEngine)
tag-gloss.1711255253.txt.gz · Last modified: 2024/03/24 05:40 by banerjeesw