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tag-gloss [2023/03/31 19:57] banerjeeswtag-gloss [2025/06/17 03:28] (current) – [Notetags] isiahgames
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 ===== Commands ===== ===== Commands =====
  
-This table has a list of every Plugin Command from ever plugin and what syntax and input is used.+==== Core Engine ==== 
 +The list of Plugin Commands available in the [[plugin-core|Core Plugin]] are as follows:
  
-^  Command Syntax  ^  Plugin Required  ^  Event Usage  ^  Description +{{page>plugin-core#plugin_commands}}
-| <code>DisableCardBattle</code> |  [[plugin-core|Core Plugin]]  |  Map Only  | Reverts the Battle System to RPG Maker Defaults. | +
-| <code>EnableCardBattle</code> |  [[plugin-core|Core Plugin]]  |  Map Only  | Sets the Battle System to Card Game Combat. | +
-| <code>EnableCardLibrary</code> |  [[plugin-core|Core Plugin]]  |  Map & Battle  | Adds the **Card Library** option to the Menu. | +
-| <code>DisableCardLibrary</code> |  [[plugin-core|Core Plugin]]  |  Map & Battle  | Removes the **Card Library** option from the Menu. | +
-| <code>OpenCardLibrary</code> |  [[plugin-core|Core Plugin]]  |  Map & Battle  | Opens the **Card Library** scene directly. This can be done from the map. | +
-| <code>ShowCard [ID] [x] [y] [angle] [index]</code> |  [[plugin-show-card|Show Card Plugin]]  |  Map & Battle  | Replace the brackets with their respective fields. Index works just like the Number when you Show Picture.\\ \\ If Index is omitted, it will just find a new index and create a new card.\\ \\ If angle is omitted, the angle will be 0.  | +
-| <code>HideCardID [ID]</code> |  [[plugin-show-card|Show Card Plugin]]  |  Map & Battle  | This un-shows the card with the specified skill ID. If two or more cards have the same ID, it will hide the most recently added card. | +
-| <code>HideCardIndex [index]</code> |  [[plugin-show-card|Show Card Plugin]]  |  Map & Battle  | This hides the card at the specified index. | +
-| <code>HideAllCards</code> |  [[plugin-show-card|Show Card Plugin]]  |  Map & Battle  | This will hide all cards. | +
-| <code>MoveCard [index] [x] [y]</code> |  [[plugin-show-card|Show Card Plugin]]  |  Map & Battle  | This moves the card of the specified index to the specified x and y coordinates. |+
  
 +==== Card Collection ====
 +The list of Plugin Commands available in the [[plugin-card-collection|Card Collection]] are as follows:
 +
 +{{page>plugin-card-collection#plugin_commands}}
 +
 +==== Deck Editor ====
 +The list of Plugin Commands available in the [[plugin-deck-edit|Deck Editor]] are as follows:
 +
 +{{page>plugin-deck-edit#plugin_commands}}
 +
 +==== Card Shop ====
 +The list of Plugin Commands available in the [[plugin-card-shop|Card Shop]] are as follows:
 +
 +{{page>plugin-card-shop#plugin_commands}}
 +
 +
 +==== Card Summons====
 +The list of Plugin Commands available in the [[plugin-card-summons|Card Summons]] are as follows:
 +
 +{{page>plugin-card-summons#plugin_commands}}
 ===== Notetags ===== ===== Notetags =====
  
-This table has a list of every Notetag from every plugin and what syntax and input is used.+This section contains all Notetags other than [[card-actions|Card Actions]] and [[card-passives|Card Passives]]. 
 + 
 +==== Core Engine ==== 
 +The list of Notetags available in the [[plugin-core|Core Plugin]] are as follows: 
 + 
 +{{page>plugin-core#notetags}} 
 + 
 +==== Card Types ==== 
 +The list of Notetags available in [[plugin-card-types|Card Types]] are as follows: 
 + 
 +{{page>plugin-card-types#notetags}} 
 + 
 +==== Equip Cards ==== 
 +The list of Notetags available in [[plugin-equip-cards|Equip Cards]] are as follows: 
 + 
 +{{page>plugin-equip-cards#notetags}} 
 + 
 +==== Block Generate ==== 
 +The list of Notetags available in [[plugin-block-generate|Block Generate]] are as follows: 
 + 
 +{{page>plugin-block-generate#notetags}} 
 + 
 +==== Card Collection ==== 
 +The list of Notetags available in [[plugin-card-collection|Card Collection]] are as follows: 
 + 
 +{{page>plugin-card-collection#notetags}} 
 + 
 +==== Deck Editor ==== 
 +The list of Notetags available in [[plugin-deck-edit|Deck Editor]] are as follows: 
 + 
 +{{page>plugin-deck-edit#notetags}} 
 + 
 +==== Card Shop ==== 
 +The list of Notetags available in [[plugin-card-shop|Card Shop]] are as follows: 
 + 
 +{{page>plugin-card-shop#notetags}} 
 + 
 +==== Card Summons ==== 
 +The list of Notetags available in [[plugin-card-summons|Card Summons]] are as follows: 
 + 
 +This section is temporarily blank. 
 + 
 +==== Card Particle FX ==== 
 +The list of Notetags available in [[plugin-cpfx|Card Particle FX]] are as follows: 
 + 
 +{{page>plugin-cpfx#notetags}} 
 + 
 +==== Turn Start Plus ==== 
 +The list of Notetags available in [[plugin-turn-start|Turn Start Plus]] are as follows: 
 + 
 +{{page>plugin-turn-start#notetags}} 
 + 
 +==== Card Art Layers ==== 
 +The list of Notetags available in [[plugin-card-layers|Card Art Layers]] are as follows:
  
-^  Notetag Syntax  ^  Plugin Required  ^  Database Usage  ^  Description +{{page>plugin-card-layers#notetags}}
-| <code><Hide from card library></code> |  [[plugin-core|Core Plugin]]  |  Skills  | Makes the card not show up in the Card Library +
-| <code><Card Art: file_name></code> |  [[plugin-core|Core Plugin]]  |  Skills   | Makes the card's Card Art the file of the given name.\\ \\ Art can be found in the art directory in the plugin parameters. +
-|  <code><Card Base: file_name></code>  |  [[plugin-core|Core Plugin]]  |  Skills  | Replaces the default card Base with the file of the given name.\\ \\ Bases can be found in the base directory in the plugin parameters. +
-|  <code><willEndTurn></code>  |  [[plugin-core|Core Plugin]]  |  Skills, Items  | If you are not using YEP_InstantCast, this will cause the given skill to end the turn upon use.\\ \\ If you are using YEP_InstantCast, follow that plugin's directions instead. +
-| <code><Card Passives> +
- action +
- action +
-</Card Passives></code>  |  [[plugin-core|Core Plugin]]    Skills, Items  | Used to add Passives to a Skill. See:[[card-passives|Card Passives]] +
-| <code><Card Actions> +
- action +
- action +
-</Card Actions></code>  |  [[plugin-core|Core Plugin]]    Skills, Items  | Used to add Actions to a Skill that are performed on the User. Actions execute in sequential order. See:[[card-actions|Card Actions]] +
-| <code><Card Target Actions> +
- action +
- action +
-</Card Target Actions></code>  |  [[plugin-core|Core Plugin]]    Skills, Items  | Used to add Actions to a Skill that are performed on the Target. Actions execute in sequential order. See:[[card-actions|Card Actions]] +
-| <code><Card Type: type_name></code>  |  [[plugin-card-types|Card Types (Plugin)]]  |  Skills  | Replace "type_name" with the name of the Card Type (case sensitive) that you want this skill to have. A Skill/Card can have multiple Card Types, using multiple instances of this notetag.\\ \\ Ensure that all Types you plan to use are in the Card Types plugin parameter.\\ \\ Any skill which contains the <Card Base: file_name> notetag from IsiahCardGameCombat will use that specified Card Base instead of the one specified by this plugin. +
-|  <code><Add Card X></code> |  [[plugin-equip-cards|Equip Cards]]  |  Weapons, Armors, States  | When an actor equips a weapon or armor with this tag, this skill will be shuffled into their deck. When they are given a state with this tag, the skill will be added to the top of their deck.\\ \\ If an actor loses the state, or changes equipment mid-battle, the card will be removed from their deck. If it's not in their deck, it will be removed from their hand. If it's not in their deck, it will be removed from their discard pile. | +
-|  <code><Add Card [skill name]></code> |  [[plugin-equip-cards|Equip Cards]]  |  Weapons, Armor, States  | Works similarly to the previous notetag. Instead of skill IDs, you can add them by name. Case sensitive. +
-| <code><Card Particle: X></code>  | [[plugin-cpfx|Card Particle FX]]  |  Skills  | Spawns Particles of X ID when the Card is removed. +
-| <code><Battle Start Actions> +
- action +
- action +
-</Battle Start Actions></code> | [[plugin-turn-start|Turn Start Plus]]  |  Actor, Class, Weapons, Armors, States  | This will add Card Actions executed at the start of the first turn if the party member is that Actor, that Class, is using that equipment, or is affected by that state. | +
-| <code><Turn Start Actions> +
- action +
- action +
-</Turn Start Actions></code>  | [[plugin-turn-start|Turn Start Plus]]  |  Actor, Class, Weapons, Armors, States    | This will add Card Actions executed at the start of every turn after the first if the party member is that Actor, that Class, is using that equipment, or is affected by that state. | +
-|         |+
  
 ===== Script Calls ===== ===== Script Calls =====
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 | <code>[Actor].removeCardsUntil(x)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Will prompt to Remove Cards until X cards are left. If X is 0, will automatically remove all cards in Hand. | | <code>[Actor].removeCardsUntil(x)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Will prompt to Remove Cards until X cards are left. If X is 0, will automatically remove all cards in Hand. |
 | <code>[Actor].millCards(x)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Puts the top X cards from Deck into their Discard.  | | <code>[Actor].millCards(x)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Puts the top X cards from Deck into their Discard.  |
-| <code>[Actor].shuffleDeck(x)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Shuffles the user's Deck.  |+| <code>[Actor].shuffleDeck()</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Shuffles the user's Deck.  |
 | <code>[Actor].addCardToZone(x, zone)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Adds Card with Skill ID X to target Zone ("hand", "deck", "discard" | | <code>[Actor].addCardToZone(x, zone)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Adds Card with Skill ID X to target Zone ("hand", "deck", "discard" |
 | <code>[Actor].moveCards(x, zone1, zone2)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Will move X cards from one Zone to another such as "hand", "deck", "discard"  | | <code>[Actor].moveCards(x, zone1, zone2)</code>  |  [[plugin-core|Core Plugin]]  | Skill, Item, Troop Event, Common Event  | Will move X cards from one Zone to another such as "hand", "deck", "discard"  |
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 Depending on where the Script Call is being called, the variable for [Actor] will be different based on the context. When you are using these Script Calls in Skills & Items (either as a Card Action Eval or YEP Action Sequence Eval), [Actor] can be **user** (if referring to the User) or **target** (if referring to Allies). When using these Script Calls in Troop & Common Events, you will need to grab a direct reference to the [Actor] such as **$gameParty.leader()** or **$gameParty.members()[1]** in order to make these Script Calls. Depending on where the Script Call is being called, the variable for [Actor] will be different based on the context. When you are using these Script Calls in Skills & Items (either as a Card Action Eval or YEP Action Sequence Eval), [Actor] can be **user** (if referring to the User) or **target** (if referring to Allies). When using these Script Calls in Troop & Common Events, you will need to grab a direct reference to the [Actor] such as **$gameParty.leader()** or **$gameParty.members()[1]** in order to make these Script Calls.
  
-**Note**: Trying to do Card Action Script Calls on Enemies will at the best of times have no effect and other times crash the game. This is because Enemies don't use Cards or have Decks (as of v1.5.of IsiahCardGameCombat)+**Note**: Trying to do Card Action Script Calls on Enemies will at the best of times have no effect and other times crash the game. This is because Enemies don't use Cards or have Decks (as of v1.6.of MYTH_CGC_CoreEngine)
tag-gloss.1680285463.txt.gz · Last modified: 2023/03/31 19:57 by banerjeesw