plugin-ex-buttons
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plugin-ex-buttons [2023/03/29 17:50] – banerjeesw | plugin-ex-buttons [2024/03/22 09:55] (current) – removed banerjeesw | ||
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- | ====== Extra Buttons Plugin ====== | ||
- | This plugin allows you to add one or multiple buttons which can execute skills. | ||
- | {{https:// | ||
- | ==== Parameters ==== | ||
- | {{https:// | ||
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- | Each Button requires a skill ID that determines the skill that executes when the player presses the button. In addition the button needs an " | ||
- | $gameParty.canUse(skill) | ||
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- | This is the code that determines if a skill can be used in vanilla RPG Maker so it just checks if the player can afford the skill' | ||
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- | The condition parameter is an expression that should evaluate to true or false. If it evaluates to anything else, do not hold me responsible for what happens. | ||
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- | For your convenience, | ||
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- | In addition, buttons have an " | ||
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- | The appear condition is checked at the start of battle. If it evaluates to false, the button will not be added to the scene, and cannot appear | ||
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- | One last parameter that might be curious: Disable During Non-Input This is a purely cosmetic parameter that determines if the button should appear disabled during all parts of the battle that are not the input phase, such as when battlers are taking their actions. | ||
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- | You can't press the button during non-input either way, so it's just a question of which presentation you prefer. | ||
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- | ==== Version History ==== | ||
- | < | ||
- | *v1.0.2* - Added touch input to MV and MZ. Prevented clicking button while peeking at another hand using PartyUI_A. | ||
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- | *v1.0.1* - Fixed error if plugin param is empty. | ||
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- | *v1.0.0* - Released plugin | ||
- | </ |
plugin-ex-buttons.1680105037.txt.gz · Last modified: 2023/03/29 17:50 by banerjeesw