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plugin-block-generate [2025/08/26 18:17] – [Notetags] banerjeeswplugin-block-generate [2025/08/26 18:21] (current) – [Notetags] banerjeesw
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 <Ignore Block [State Name]></code> | Skills, Items | Damage Formula of these Skills/Items will ignore target's Block State X value and deal their damage directly to HP instead. Useful for "piercing" type Skills/Items. \\ \\ **Usage Examples** \\ \\ <Ignore Block 11> will make damage from the Skill ignore Block State 11.\\ \\ <Ignore Block Icewall> will make damage from the Skill ignore Block State Icewall. | <Ignore Block [State Name]></code> | Skills, Items | Damage Formula of these Skills/Items will ignore target's Block State X value and deal their damage directly to HP instead. Useful for "piercing" type Skills/Items. \\ \\ **Usage Examples** \\ \\ <Ignore Block 11> will make damage from the Skill ignore Block State 11.\\ \\ <Ignore Block Icewall> will make damage from the Skill ignore Block State Icewall. |
 | <code><Mod Init Block [State ID]: [+/-]X> | <code><Mod Init Block [State ID]: [+/-]X>
-<Mode Init Block [State Name]: [+/-]X</code> | Weapons, Armors | Modifies an Actor's Initial Block amount by adding a positive/negative number. Can stack from multiple sources (like different pieces of equipment). \\ \\ **Usage Examples** \\ \\ <Mod Init Block 11: +50> will add 50 to the Initial Value of Block State 11 for that Actor.\\ \\ <Mod Init Block Icewall: +50> will add 50 to the Initial Value of Block State Icewall for that Actor. |+<Mode Init Block [State Name]: [+/-]X</code> | Weapons, Armors | Modifies an Actor's Initial Block amount by adding a positive/negative number. Can stack from multiple sources (like different pieces of equipment). \\ \\ **Usage Examples** \\ \\ <Mod Init Block 11: +50> will add 50 to the Initial Value of Block State 11 for that Actor.\\ \\ <Mod Init Block Icewall: -50> will subtract 50 to the Initial Value of Block State Icewall for that Actor. |
 | <code><Mod Max Block [State ID]: [+/-]X> | <code><Mod Max Block [State ID]: [+/-]X>
-<Mod Max Block [State Name]: [+/-]X></code> | Weapons, Armors | Modifies an Actor's Max Block amount by adding a positive/negative number. Can stack from multiple sources (like different pieces of equipment). \\ \\ Usage Examples\\ \\ **<Mod Max Block 11: +50>** will add 50 to the Maximum Value of Block State 11 for that Actor.\\ \\ **<Mod Max Block Icewall: +50>** will add 50 to the Maxmimum Value of Block State Icewall for that Actor. |+<Mod Max Block [State Name]: [+/-]X></code> | Weapons, Armors | Modifies an Actor's Max Block amount by adding a positive/negative number. Can stack from multiple sources (like different pieces of equipment). \\ \\ **Usage Examples** \\ \\ <Mod Max Block 11: +50> will add 50 to the Maximum Value of Block State 11 for that Actor.\\ \\ <Mod Max Block Icewall: -50> will subtract 50 to the Maximum Value of Block State Icewall for that Actor. |
 | <code><Change Block [State ID]: [+/-]X> | <code><Change Block [State ID]: [+/-]X>
 <Change Block [State Name]: [+/-]X></code> | States | Determines how much an Actor with the State will gain/lose Block at the end of their turn (during the Regenerate Step). Can stack from multiple sources. \\ If there is both Block Gain and Block Loss from multiple States, the values are summed together and applied as a single instance of generation e.g. if State A gains 20 BLOCK each turn and State B loses 40 Block each turn, then an Actor with both State A and B loses 20 Block (+20 - 40 = -20) each turn | <Change Block [State Name]: [+/-]X></code> | States | Determines how much an Actor with the State will gain/lose Block at the end of their turn (during the Regenerate Step). Can stack from multiple sources. \\ If there is both Block Gain and Block Loss from multiple States, the values are summed together and applied as a single instance of generation e.g. if State A gains 20 BLOCK each turn and State B loses 40 Block each turn, then an Actor with both State A and B loses 20 Block (+20 - 40 = -20) each turn |
plugin-block-generate.1756225060.txt.gz · Last modified: 2025/08/26 18:17 by banerjeesw