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card-types [2023/01/03 03:09] – created banerjeeswcard-types [2024/09/10 02:46] (current) isiahgames
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-**Card Types**+====== Card Types ====== 
 +If you add the [[plugin-card-types|MYTH_CGC_CardTypes]] plugin to your project, you can specify one or more custom Types to each Card which give you access to a whole host of features that could be useful for a card game. 
 + 
 +===== Defining Types ===== 
 +You can define Types in the plugin parameters of [[plugin-card-types|MYTH_CGC_CardTypes]]. Each Type must at least have a Name. It is optional to draw the Name on the Card, have a default Icon and have a Card Base that corresponds to it. 
 + 
 +{{https://cdn.discordapp.com/attachments/235557488794009600/1090870702300741782/image.png}} 
 + 
 +Once a custom Type has been defined, it can be given to Skills to give their Cards some default properties and be referenced in Card Actions. 
 + 
 +===== Skills/Items ===== 
 + 
 +|  **<Card Type: type_name>**  | Replace "type_name" with the name of the Card Type (case sensitive) that you want this skill to have. A Skill/Card can have multiple Card Types, using multiple instances of this notetag. | 
 + 
 +Ensure that all Types you plan to use are in the Card Types plugin parameter. 
 + 
 +Any skill which contains the **<Card Base: file_name>** notetag from [[plugin-core|MYTH_CGC_CoreEngine]] will use that specified Card Base instead of the one specified by this plugin. 
 + 
 +With the [[plugin-card-types|MYTH_CGC_CardTypes]] plugin, you also have access to these Card Actions: 
 + 
 +^  Card Action Syntax  ^  Description 
 +| **Draw X Type Y** | Where X is a number and Y is the name of a Card Type, the game will search the player’s deck for cards of type Y and draw the first X amount of them. | 
 +| **Discard X Type Y** | Where X is a number and Y is the name of a Card Type, the game will search the player's deck for cards of type Y and discard the first X amount of them. | 
 +| **Remove X Type Y** | Where X is a number and Y is the name of a Card Type, the game will search the player's deck for cards of type Y and remove the first X amount of them. | 
 +| **Mill Until Type X** | Where X is the name of a Card Type, the game will discard the top card of the player’s deck until a card of card type Y is on the top of the deck. It will not draw or discard this card - these actions would be a separate notetag. | 
 + 
 +**Note**: All spellings of card type names are case sensitive. 
 + 
 +===== Damage Formula ===== 
 +If you have [[plugin-card-types|MYTH_CGC_CardTypes]], you also have access to this function: 
 + 
 +<code>cardsInZoneOfType(zone, type)</code> 
 + 
 +**zone** must be replaced with “deck” “discard” or “hand” (with quotation marks) for each respective zone.\\ \\ **type** must be replaced with the name of the Card Type you’re checking (with quotation marks). 
 + 
 +This function will tell you how many cards of the specified type are in the specified zone. So if your damage formula says: 
 +<code>a.cardsInZoneOfType("discard", "Zombie") * 10</code> 
 + 
 +Then the damage dealt will be equal to 10 times the amount of Zombie cards currently in the player’s discard.  
 + 
 +This function can be used just like the variables in the last section for the **Require** keyword.
card-types.1672711796.txt.gz · Last modified: 2023/01/03 03:09 by banerjeesw