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card-passives [2025/06/13 20:51] – [Independent Card Variables] isiahgames | card-passives [2025/06/13 20:54] (current) – [Card Fusion] isiahgames |
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===== Action Pack 2 ===== | ===== Action Pack 2 ===== |
The list of Passives available in [[plugin-card-action-pack-2|MYTH_CGC_ActionPack2]] are as follows: | The list of Passives available in [[plugin-card-action-pack-2|MYTH_CGC_ActionPack2]] are as follows: |
| <code>Prevent [cardAction]</code> | This prevents a card from being the target of a given Card Action.\\ \\ Examples:<code>Prevent Discard</code>This card cannot be selected for the Discard action\\ <code>Prevent Move to Discard</code>This card cannot be moved to the discard zone through any means\\ <code>Prevent Move</code>This card cannot be moved from its starting zone.\\ Specially implemented is: <code>Prevent Perma Remove</code>This card can be removed from play but it will return at end of battle like a normal Remove. See "Perma" Modifier for details below. | | |
| <code>Transform This into X | |
if [expression]</code> | Replace X with a skill ID and expression with code that evaluates to true or false.\\ \\ This passive transforms the card into a card of the specified Skill ID if the expression is true.\\ \\ The condition works just like the Require passive, but it's evaluated whenever there is a change in game state, as long as this card is in the hand.\\ \\ Example:<code>Transform this into 5 if user.handSize > 7</code> This will transform the card into a card with the Skill ID 5 if the user's hand has more than 7 cards. | | |
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| {{page>plugin-card-action-pack-2#card_passives}} |
===== Independent Card Variables ===== | ===== Independent Card Variables ===== |
The list of Passives available in [[plugin-icv|MYTH_CGC_IndependentCardVariables]] are as follows: | The list of Passives available in [[plugin-icv|MYTH_CGC_IndependentCardVariables]] are as follows: |
===== Card Fusion ===== | ===== Card Fusion ===== |
The list of Passives available in [[plugin-card-fusion|MYTH_CGC_Fusion]] are as follows: | The list of Passives available in [[plugin-card-fusion|MYTH_CGC_Fusion]] are as follows: |
| <code>[zoneName] Fusion Recipe: | |
X, Y, Z, A, B...</code> | Replace [zoneName] with the name of a Zone\\ \\ Replace X, Y, etc with skill IDs.\\ \\ When the specified zone contains cards of the specified IDs, a Card Fusion will take place that removes those cards from the zone and replaces them with this card.\\ \\ <code>Hand Fusion Recipe: 4, 4, 4</code>The above will make the game check if the Hand contains 3 copies of a card with the skill ID 4, and if it does those three cards will be fused into the card that contains this Card Passive.\\ <code>Discard Fusion Recipe: 5, 7, 9, 10, 11</code>The above will require that 5 different, specific cards are in the Discard, and if they are, they will fuse into the card that contains this Card Passive.\\ \\ Note that a Card can have any number of Fusion Recipes, in any number of zones, including Extra Zones. | | |
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| {{page>plugin-card-fusion#card_passives}} |
===== Card Summons ===== | ===== Card Summons ===== |
The list of Passives available in [[plugin-card-summons|MYTH_CGC_CardSummonsCore]] are as follows: | The list of Passives available in [[plugin-card-summons|MYTH_CGC_CardSummonsCore]] are as follows: |