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card-passives [2023/06/02 01:28] – [Skills] isiahgamescard-passives [2025/06/13 20:54] (current) – [Card Fusion] isiahgames
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 Card Passives work similar to Actions, but rather than executing when the card is played, they affect the properties of the card in various other ways. Card Passives work similar to Actions, but rather than executing when the card is played, they affect the properties of the card in various other ways.
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-===== Skills ===== 
  
 Just like Card Actions, Card Passives can be added to a Skill notetag in a similar format. Unlike Actions, however, they cannot be added to items. Just like Card Actions, Card Passives can be added to a Skill notetag in a similar format. Unlike Actions, however, they cannot be added to items.
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 </code> </code>
  
-The list of Passives available in [[plugin-core|IsiahCardGameCombat]] are as follows:+===== Core Engine ===== 
 +The list of Passives available in [[plugin-core|MYTH_CGC_CoreEngine]] are as follows:
  
-| **Remove this** | This causes the card with this notetag to remove itself from play after use rather than discard it. +{{page>plugin-core#passives}} 
-| **Discard if Unplayed** | This causes the card with this notetag to discard itself if the user’s turn ends while it is in their hand. | + 
-| **Remove if Unplayed** | This causes the card with this notetag to remove itself from play if the user’s turn ends while it is in their hand. +===== Action Pack 2 ===== 
-| **Start in Hand** | This causes the card to enter the user’s hand at the start of battle, before the Battle Start Actions execute. +The list of Passives available in [[plugin-card-action-pack-2|MYTH_CGC_ActionPack2]] are as follows: 
-| **Require [expression]** | This passive will disable the card from being playable unless the given expression evaluates to true. Multiple Require passives can be in the same card+ 
-**Start of Turn: Skill X** At the Start of Turn if this Card is in Hand, then execute Skill ID X+{{page>plugin-card-action-pack-2#card_passives}} 
-| **End of TurnSkill X** | At the end of Turn if this Card is in Hand, then execute Skill ID X. | +===== Independent Card Variables ===== 
-**Enter zoneName: Skill X** When this Card enters the specified Zone - Deck, Discard, or Hand - execute Skill ID X+The list of Passives available in [[plugin-icv|MYTH_CGC_IndependentCardVariables]] are as follows: 
-| **Exit zoneName: Skill X** | When this Card exits the specified Zone - Deck, Discard, or Hand - execute Skill ID X. |+ 
 +{{page>plugin-icv#card_passives}} 
 +===== Card Fusion ===== 
 +The list of Passives available in [[plugin-card-fusion|MYTH_CGC_Fusion]] are as follows: 
 + 
 +{{page>plugin-card-fusion#card_passives}} 
 +===== Card Summons ===== 
 +The list of Passives available in [[plugin-card-summons|MYTH_CGC_CardSummonsCore]] are as follows: 
 +^ Card Passive Syntax  ^ Description  ^ 
 +<code>Start of Turn Field 
 +    Skill X</code> Replace X with a Skill ID.\\This works just like the Start of Turn Skill X Passive provided in Core Engine, but actives the skill when the card starts the turn in the Field Zone. | 
 +<code>Endof Turn Field 
 +    Skill X</code> Replace X with a Skill ID.\\This works just like the End of Turn Skill X Passive provided in Core Engine, but actives the skill when the card ends the turn in the Field Zone. |
  
 ===== Require ===== ===== Require =====
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 The example image in the Card Passive Skill Notetags section requires that the actor playing the card have more than 2 cards in their hand, and that they’ve removed less than or equal to 7 total over the course of the battle. For more information about the **handSize** and **removedCards** variables, refer to [[damage-formula|Damage Formula]]. The example image in the Card Passive Skill Notetags section requires that the actor playing the card have more than 2 cards in their hand, and that they’ve removed less than or equal to 7 total over the course of the battle. For more information about the **handSize** and **removedCards** variables, refer to [[damage-formula|Damage Formula]].
- 
-===== End Turn ===== 
- 
-//Note: If you are using YEP_InstantCast, you can ignore this section and refer to that plugin, as its rules override that of this plugin.// 
- 
-In default RMMV, using any skill will end that actor’s turn. With this plugin, the default behavior now treats all skills as “instant” skills, meaning they will not end the player’s turn unless otherwise specified. 
- 
-Any skill with the notetag <willEndTurn> will end the player’s turn. 
- 
-**IMPORTANT: make sure to add this notetag to the skill used in the End Turn Skill # parameter.** 
card-passives.1685662107.txt.gz · Last modified: 2023/06/02 01:28 by isiahgames