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| plugin-core [2025/06/13 01:57] – [Actions] isiahgames | plugin-core [2025/07/03 23:00] (current) – [Actions] isiahgames |
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| ===== Plugin Commands ===== | ===== Plugin Commands ===== |
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| ^ Command Syntax ^ Event Usage ^ Description ^ | ^ Command Syntax ^ Event Usage ^ Description ^ |
| | <code>DisableCardBattle</code> | Map Only | Reverts the Battle System to RPG Maker Defaults. | | | <code>DisableCardBattle</code> | Map Only | Reverts the Battle System to RPG Maker Defaults. | |
| | <code>DisableCardLibrary</code> | Map & Battle | Removes the **Card Library** option from the Menu. | | | <code>DisableCardLibrary</code> | Map & Battle | Removes the **Card Library** option from the Menu. | |
| | <code>OpenCardLibrary</code> | Map & Battle | Opens the **Card Library** scene directly. This can be done from the map. | | | <code>OpenCardLibrary</code> | Map & Battle | Opens the **Card Library** scene directly. This can be done from the map. | |
| | <code>ShowCard [ID] [x] [y] [angle] [index]</code> | Map & Battle | Replace the brackets with their respective fields. Index works just like the Number when you Show Picture.\\ \\ If Index is omitted, it will just find a new index and create a new card.\\ \\ If angle is omitted, the angle will be 0. | | | <code>ShowCard [ID] [x] [y] |
| | [angle] [index]</code> | Map & Battle | Replace the brackets with their respective fields. Index works just like the Number when you Show Picture.\\ \\ If Index is omitted, it will just find a new index and create a new card.\\ \\ If angle is omitted, the angle will be 0. | |
| | <code>HideCardID [ID]</code> | Map & Battle | This un-shows the card with the specified skill ID. If two or more cards have the same ID, it will hide the most recently added card. | | | <code>HideCardID [ID]</code> | Map & Battle | This un-shows the card with the specified skill ID. If two or more cards have the same ID, it will hide the most recently added card. | |
| | <code>HideCardIndex [index]</code> | Map & Battle | This hides the card at the specified index. | | | <code>HideCardIndex [index]</code> | Map & Battle | This hides the card at the specified index. | |
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| ===== Notetags ===== | ===== Notetags ===== |
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| ^ Notetag Syntax ^ Database Usage ^ Description ^ | ^ Notetag Syntax ^ Database Usage ^ Description ^ |
| | <code><Hide from card library></code> | Skills | Makes the card not show up in the Card Library | | | <code><Hide from card library></code> | Skills | Makes the card not show up in the Card Library | |
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| ===== Actions ===== | ===== Actions ===== |
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| ^ Card Action Syntax ^ Description ^ | ^ Card Action Syntax ^ Description ^ |
| | <code>Draw X</code> | Where X is a number, playing this card will make the actor draw X cards | | | <code>Draw X</code> | Where X is a number, playing this card will make the actor draw X cards | |
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| ===== Passives ===== | ===== Passives ===== |
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| | ^ Card Passive Syntax ^ Description ^ |
| | <code>Will End Turn</code> | This will cause the card to end the turn upon use. | | | <code>Will End Turn</code> | This will cause the card to end the turn upon use. | |
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| | <code>Discard if unplayed</code> | Will discard this card if the turn ends while this card is in the hand. | | | <code>Discard if unplayed</code> | Will discard this card if the turn ends while this card is in the hand. | |
| | <code>Remove if unplayed</code> | Will remove this card from play if the turn ends while this card is in the hand. | | | <code>Remove if unplayed</code> | Will remove this card from play if the turn ends while this card is in the hand. | |
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| | <code>Require [expression]</code> | Cannot be played unless the expression evaluates to true. Multiple requirements can be placed. Use the word 'user' to refer to the user of the card.\\ \\ <code>Require user.handSize > 2 | | <code>Require [expression]</code> | Cannot be played unless the expression evaluates to true. Multiple requirements can be placed. Use the word 'user' to refer to the user of the card.\\ \\ <code>Require user.handSize > 2 |
| Require user.handSize < 10 | Require user.handSize < 10 |
| Require $gameSwitches.value(3)</code>This will make a card playable only if the user's hand contains more than 2 and less than 10 cards. In addition, can only be played if Game Switch 3 is set to ON. | | Require $gameSwitches.value(3)</code>This will make a card playable only if the user's hand contains more than 2 and less than 10 cards. In addition, can only be played if Game Switch 3 is set to ON. | |
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| | <code>Start in [zoneName]</code> | Will be in the specified zone at start of battle, before start-of-battle actions. | | | <code>Start in [zoneName]</code> | Will be in the specified zone at start of battle, before start-of-battle actions. | |
| | <code>Start of Turn: Skill X</code> | At the Start of Turn, if this Card is in Hand, execute Skill ID X. | | | <code>Start of Turn: Skill X</code> | At the Start of Turn, if this Card is in Hand, execute Skill ID X. | |
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| <code> | <code> |
| | **v1.6.4** |
| | - Fixed niche crash involving the lack of Card Target Actions. |
| | - Fixed bug with message warning for moving to an unknown zone. |
| | - Forced actions are now either better or worse. |
| | - Fix for Card Summons that makes Start of Turn Field work for the enemy without taking up their actions. |
| | - Fixed bug that would cause auto battlers to play Start of Battle/Start of Turn Card Actions. |
| | - The Hand Zone's Targeting Offset is now a struct and the X component works regardless of whether Move Card to Target? is ON. |
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| **v1.6.3** | **v1.6.3** |
| - Added Window Word Wrap parameter. | - Added Window Word Wrap parameter. |