Both sides previous revisionPrevious revisionNext revision | Previous revision |
plugin-core [2025/06/12 21:12] – [Actions] isiahgames | plugin-core [2025/07/03 23:00] (current) – [Actions] isiahgames |
---|
| |
**Current Version: 1.6.2** | **Current Version: 1.6.2** |
| |
As we update this page, parts exclusive to the upcoming v1.6.3 will be marked with an asterisk* | |
| |
{{ https://img.itch.zone/aW1hZ2UvMTQyODQ1Ny8xNTQ3ODc3NS5naWY=/347x500/KDUHd7.gif?nolink }} | {{ https://img.itch.zone/aW1hZ2UvMTQyODQ1Ny8xNTQ3ODc3NS5naWY=/347x500/KDUHd7.gif?nolink }} |
| |
===== Plugin Commands ===== | ===== Plugin Commands ===== |
| |< 100% 30% >| |
^ Command Syntax ^ Event Usage ^ Description ^ | ^ Command Syntax ^ Event Usage ^ Description ^ |
| <code>DisableCardBattle</code> | Map Only | Reverts the Battle System to RPG Maker Defaults. | | | <code>DisableCardBattle</code> | Map Only | Reverts the Battle System to RPG Maker Defaults. | |
| <code>DisableCardLibrary</code> | Map & Battle | Removes the **Card Library** option from the Menu. | | | <code>DisableCardLibrary</code> | Map & Battle | Removes the **Card Library** option from the Menu. | |
| <code>OpenCardLibrary</code> | Map & Battle | Opens the **Card Library** scene directly. This can be done from the map. | | | <code>OpenCardLibrary</code> | Map & Battle | Opens the **Card Library** scene directly. This can be done from the map. | |
| <code>ShowCard [ID] [x] [y] [angle] [index]</code> | Map & Battle | Replace the brackets with their respective fields. Index works just like the Number when you Show Picture.\\ \\ If Index is omitted, it will just find a new index and create a new card.\\ \\ If angle is omitted, the angle will be 0. | | | <code>ShowCard [ID] [x] [y] |
| [angle] [index]</code> | Map & Battle | Replace the brackets with their respective fields. Index works just like the Number when you Show Picture.\\ \\ If Index is omitted, it will just find a new index and create a new card.\\ \\ If angle is omitted, the angle will be 0. | |
| <code>HideCardID [ID]</code> | Map & Battle | This un-shows the card with the specified skill ID. If two or more cards have the same ID, it will hide the most recently added card. | | | <code>HideCardID [ID]</code> | Map & Battle | This un-shows the card with the specified skill ID. If two or more cards have the same ID, it will hide the most recently added card. | |
| <code>HideCardIndex [index]</code> | Map & Battle | This hides the card at the specified index. | | | <code>HideCardIndex [index]</code> | Map & Battle | This hides the card at the specified index. | |
| |
===== Notetags ===== | ===== Notetags ===== |
| |< 100% 30% >| |
^ Notetag Syntax ^ Database Usage ^ Description ^ | ^ Notetag Syntax ^ Database Usage ^ Description ^ |
| <code><Hide from card library></code> | Skills | Makes the card not show up in the Card Library | | | <code><Hide from card library></code> | Skills | Makes the card not show up in the Card Library | |
| |
===== Actions ===== | ===== Actions ===== |
| |< 100% 30% >| |
| ^ Card Action Syntax ^ Description ^ |
| <code>Draw X</code> | Where X is a number, playing this card will make the actor draw X cards | | | <code>Draw X</code> | Where X is a number, playing this card will make the actor draw X cards | |
| <code>Draw Until X</code> | Where X is a number, will make the actor draw until their hand is size X | | | <code>Draw Until X</code> | Where X is a number, will make the actor draw until their hand is size X | |
Search For [skill name]</code> | Draws the Card of the specified Skill ID (x) or name, if it is in the deck. | | Search For [skill name]</code> | Draws the Card of the specified Skill ID (x) or name, if it is in the deck. | |
| <code>Shuffle Deck</code> | Will shuffle the deck. | | | <code>Shuffle Deck</code> | Will shuffle the deck. | |
| | <code>Move X from [zoneName] |
| <code>Move X from [zoneName] to [zoneName]</code> | A generic form of Draw/Discard/Mill where you can specify any zone. For example "Move 3 from Discard to Hand" will return 3 cards to the hand. | | to [zoneName]</code> | A generic form of Draw/Discard/Mill where you can specify any zone. For example "Move 3 from Discard to Hand" will return 3 cards to the hand. | |
| <code>Move this to [zoneName]</code> | Will move the card currently being used to the specified zone. If the zone is absent the card will move to the discard at the end of all Card Actions. | | | <code>Move this to [zoneName]</code> | Will move the card currently being used to the specified zone. If the zone is absent the card will move to the discard at the end of all Card Actions. | |
| <code>Move all from [zoneName] to [zoneName]</code> | This will move all cards from one zone to another. | | | <code>Move all from [zoneName] |
| to [zoneName]</code> | This will move all cards from one zone to another. | |
| <code>Eval [expression]</code> | Will execute anything after the word "eval" as a piece of code. | | | <code>Eval [expression]</code> | Will execute anything after the word "eval" as a piece of code. | |
| <code>If [expression]</code> | This will evaluate the expression, and if it's true, it will execute the next Card Action. If false, it will skip that action. | | | <code>If [expression]</code> | This will evaluate the expression, and if it's true, it will execute the next Card Action. If false, it will skip that action. | |
| |
===== Passives ===== | ===== Passives ===== |
| |< 100% 30% >| |
| ^ Card Passive Syntax ^ Description ^ |
| <code>Will End Turn</code> | This will cause the card to end the turn upon use. | | | <code>Will End Turn</code> | This will cause the card to end the turn upon use. | |
| |
| <code>Discard if unplayed</code> | Will discard this card if the turn ends while this card is in the hand. | | | <code>Discard if unplayed</code> | Will discard this card if the turn ends while this card is in the hand. | |
| <code>Remove if unplayed</code> | Will remove this card from play if the turn ends while this card is in the hand. | | | <code>Remove if unplayed</code> | Will remove this card from play if the turn ends while this card is in the hand. | |
| |
| <code>Require [expression]</code> | Cannot be played unless the expression evaluates to true. Multiple requirements can be placed. Use the word 'user' to refer to the user of the card.\\ \\ <code>Require user.handSize > 2 | | <code>Require [expression]</code> | Cannot be played unless the expression evaluates to true. Multiple requirements can be placed. Use the word 'user' to refer to the user of the card.\\ \\ <code>Require user.handSize > 2 |
Require user.handSize < 10 | Require user.handSize < 10 |
Require $gameSwitches.value(3)</code>This will make a card playable only if the user's hand contains more than 2 and less than 10 cards. In addition, can only be played if Game Switch 3 is set to ON. | | Require $gameSwitches.value(3)</code>This will make a card playable only if the user's hand contains more than 2 and less than 10 cards. In addition, can only be played if Game Switch 3 is set to ON. | |
| |
| <code>Start in [zoneName]</code> | Will be in the specified zone at start of battle, before start-of-battle actions. | | | <code>Start in [zoneName]</code> | Will be in the specified zone at start of battle, before start-of-battle actions. | |
| <code>Start of Turn: Skill X</code> | At the Start of Turn, if this Card is in Hand, execute Skill ID X. | | | <code>Start of Turn: Skill X</code> | At the Start of Turn, if this Card is in Hand, execute Skill ID X. | |
| |
<code> | <code> |
| **v1.6.4** |
| - Fixed niche crash involving the lack of Card Target Actions. |
| - Fixed bug with message warning for moving to an unknown zone. |
| - Forced actions are now either better or worse. |
| - Fix for Card Summons that makes Start of Turn Field work for the enemy without taking up their actions. |
| - Fixed bug that would cause auto battlers to play Start of Battle/Start of Turn Card Actions. |
| - The Hand Zone's Targeting Offset is now a struct and the X component works regardless of whether Move Card to Target? is ON. |
| |
**v1.6.3** | **v1.6.3** |
- Added Window Word Wrap parameter. | - Added Window Word Wrap parameter. |